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In today’s episode, we take a deeper look into what Apple’s Vision Pro could mean for the industry. Since iPhone apps work with it, in a way, the headset is a 3D version of the iPhone.

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Producer: Dagogo Altraide

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33 thoughts on “Why Apple’s Vision Pro is the Next iPhone (Analysis)

  1. 9:07 12ms is the equivalent of a 83hz display and not impressive at all. The Oculus Rift CV1 and HTC Vive which came out 7 years ago(!) had 90hz and 90hz is considered the bare minimum for a proper VR headset to keep motion sickness down for most people. 120hz is considered good, which is why the Meta Quest 2, the Valve Index and the HTC Vive Pro 2 all run on that refresh rate.

  2. The capabilities of the Apple Vision make me feel excited about tech again. Hopefully 3 years down the road, the headset will be 3 times as small.

  3. NOT FOR ME – and I am APPLE everything – but this is going to create EMF and RFID waves RIGHT ON MY BRAIN…..ABSOLUTELY NOT!
    These goggles failed by Google, Microsoft – BECAUSE IT IS UNNATURAL TO BLOCK YOUR NATURAL VISION with a computer!

    Mr. Cook – do not best AppleInc on this! It is NOT CONVENIENT – no one wants it – even the App,e devotees like myself!

  4. Headsets shrink to glasses. Everyone could have access to smart glasses for basic needs like AI realtime presciption lens to bionic augmentation to see out into the distance and virtual instantiations of their screens which makes it better for the environment too. The future is bright.

  5. This technology is not solving a problem in the same way smartphones did. When they can fit all this tech into something approximating the form factor of normal glasses then we might see a big paradigm shift but for now it’s for sure less convenient than a smart phone for most things and it will have limited appeal as a result.

  6. Once light enough, one of the benefits would be improved neck posture in contrast to the current practice of hunching with the neck bent which has created spurs on the neck bones of almost all young phone users. The downside is possibly more alienation between individuals in public as eye contact is important.

  7. It's Apple. Which means it'll be entirely unfixable AND fragile. You will be expected to buy a new one every year forever, or several new ones each year if you're accident-prone. Expect Apple to introduce iLoans and iSellMeYourKidneys to "help you" finance that garbage. In the end it's still a large headset. Going into summer, it's so hot I can barely stand the clothes on my back… who's going to want to sweat for hours on end in that ultra-expensive gadget ? Not to mention, given the price tag, expect people to assault you if you leave home with it.

  8. One really briiliant deicision they made – was to enable developers code for multi devices in one go. Different display sizes (720p to 8k, 4 inch to 32 inch) and inputs (vision, touch, mouse, kb) – in iphone, ipad, mac, vision – these are the possible permutations possible. If a developers has to customize for each combination, huge wastage and possibly no efforts from devs. But when you allow to code once and then use a template for each diff. device – most of the ui elements which will auto intrapolate – like a large submit button on ipad becomes a small circle in iphone automatically – and alligned (thatnks to horizontal an vertical stacks), many apps can easily be developed. Thanks Apple for that design decision. MS also doing good with UWP now.

  9. First, during Covid they ask you to use face mask and it covers your mouth. Now Apple is asking you to cover up your eyes. We are allowing technology to control us so much that soon humanity will depend on it totally.

  10. Well done. But you are making the assumption that the price will keep staying at that level. Also Apple might be making lower end models such as ones with 2.5K pixel per eye rather than 4K. Non- immersive models that are slimmer for those who just don't like VR. In a year's time, the weight might just get to half the current one. eg. using eyewear quality plastic coated front pieve rather than curved glass. ABS plastic frames or carbon fiber frames. My guess is this developer model at $3,5K is going to sell in the single digit millions, then the cheaper model a couple of years later at around half the price now will sell in tens of millions. Unity games on this is going to be sick!.

  11. They have the M2 chip in there, it’s basically a Mac in terms of power, so it is quite a leap over any other VR/AR headset in the potential. Price is huge of course, but in ten years when slimmed down and even more powerful it will definitely be something I’d use sitting around at home versus my tv.

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